Starting October 14, 2018, Sandstorm Oasis’s “free” plan will be discontinued. Users will still be able to log in for free to access apps and grains owned by other, paying users, but free users will not be able to install their own apps nor create grains. Existing grains owned by free users will remain available for download via the “download backup” function, allowing you to transfer the data to a self-hosted Sandstorm server or manually extract it. However, the grains will no longer be able to start on Oasis unless you upgrade to a paid account.
Unfortunately, Oasis does not make enough money to support itself.
As of this writing, Oasis hosts 2642 monthly active users. This number is actually up in the last few months, despite Sandstorm having put no effort at all into user growth since we changed gears in early 2017.
However, only 88 of those users have a paid subscription, generating a total of $828 in monthly revenue. Unfortunately, the bare cost of operating Oasis currently comes to about $960 per month, mostly to pay for servers. Additionally, to keep Sandstorm the corporation in existence as a vehicle to operate Oasis costs around an additional $600 per month (for things like taxes, tax preparation, banking fees, etc.). Although these fees don’t technically go to keeping the service running, dissolving Sandstorm the company would almost certainly require shutting down Oasis, and so to keep Oasis running we must pay these fees.
All told, this means Oasis is running a deficit of $700 per month, which I personally pay out-of-pocket.
I do not want to shut down Oasis, because I know a lot of people depend on it and use it every day. But, it doesn’t make sense for me personally to pay for compute for every person who signs up. I need each user to pay their share.
If you currently have a free account with data on Sandstorm Oasis, you will need to do one of the following:
Crowdfunding campaigns are harder than they look. Sandstorm ran one early in its life, successfully raising about $60,000. During that time, I had to spend every day for a month and a half going out and selling people on it. We lined up press articles. We had two paid employees pumping out apps. We got on Hacker News several times.
These days, I have a day job leading development of Cloudflare Workers and related projects. Workers is taking off quickly and there’s tons to do to make it better. Alas, I just don’t have time to coordinate another crowdfunding campaign for Sandstorm on the side.
The best way to “donate” to Sandstorm is to sign up for a paid Oasis account. This is already set up, and the payment processing fees we pay to Stripe are much lower than what Patreon and the like would charge. All revenue from Oasis goes directly to paying for operation costs.
If Oasis remains non-profitable after this change, we’ll eventually have to shut it down. If it pays for itself, I’d like to keep it running, but I cannot make any guarantees. I will, of course, provide plenty of advance warning before shutting it down entirely.
Development of Sandstorm continues! Despite now having a day job, I still spent a lot of my free time working on Sandstorm.
Historically, HTTP proxying was a duty of Sandstorm’s “Shell” server. The Sandstorm Shell is Sandstorm’s user interface, an application written on Meteor and Node, and is responsible for most of Sandstorm’s business logic. Historically, the other major component of Sandstorm has been the “back end”, written in C++, responsible for running application containers and managing storage. HTTP proxying was done in the shell mostly because this was the most convenient place, building on Node.js’s HTTP library. However, performance (both CPU and memory usage) has been disappointing at best, and a debugging nightmare at worst.
Sandstorm now has a third component: the “Gateway”. This component receives all incoming HTTP traffic and forwards it to the appropriate destination. Requests related to Sandstorm’s UI are forwarded on as HTTP to the Shell over an internal Unix domain socket. Requests intended for apps are converted by the Gateway into Cap’n Proto requests and routed to the appropriate app. The Gateway also performs TLS termination (e.g. for users of our free TLS certificates under sandcats.io).
The Gateway is written in C++, using the KJ HTTP Library. KJ is the C++ toolkit library originally built as part of the Cap’n Proto project (itself a sub-project of Sandstorm), but which is beginning to take on a life of its own. KJ HTTP is a low-level yet easy-to-use HTTP client and server library, built on top of the KJ asynchronous framework (think Promises but in C++), all authored by yours truly. KJ HTTP is also used in the implementation of Cloudflare Workers (the project I lead in my day job), where it has already handled billions of requests.
We can see the performance improvement for Sandstorm Oasis, our hosting service which runs a special cluster-scalable version of Sandstorm. Oasis runs instances of the Sandstorm Shell on dedicated machines, with the ability to add more replicas as needed to handle traffic. Here’s the recent CPU usage history of one such replica:
As you can see, introducing the gateway more than halved the CPU usage of the Sandstorm shell. Rather than reduce the number of replicas, I decided to cut the instance size in half. Either way, switching to the C++ Gateway saved money.
What about the Gateway itself? Where does it run, and how much CPU does it add? Well, historically, Oasis used an nginx instance for ingress, to provide TLS termination and load balancing. With the Gateway introduced, we were able to eliminate nginx from our stack: the Gateway is perfectly capable of handling TLS termination itself, and is able to implement session-affinity load-balancing much more effectively than nginx could due to the Gateway’s intimate knowledge of Sansdtorm internals. Thus, introducing the Gateway did not add any new VM instances to our system: it simply replaced the existing nginx instance. The Gateway’s CPU usage is negligible, using only a few percent of a CPU core. It appears to be on par with nginx, although when the numbers are this low it’s hard to really tell. I did ultimately decide to reduce the Gateway instance from a full CPU core to a half core to save some more cash.
These changes will roll out in full to self-hosted Sandstorm users on March 11 (the code is in git now, but I won’t have time to roll a release until then). Adventurous users can set
EXPERIMENTAL_GATEWAY=true in their
/opt/sandstorm/sandstorm.conf today, although note that this will give you the implementation as of the previous release two weeks ago, which still uses the old proxy for some things.
Lauri Ojansivu has translated the Sandstorm UI to Finnish, and Benoit Renault and Thierry Pasquier have translated the Sandstorm UI to French. This means, along with English, Chinese, and Dutch, Sandstorm now supports five languages. Learn how to help translate Sandstorm here.
Here’s some things I want to work on next:
As of last week’s Sandstorm release (version 0.216), the Sandstorm UI is (mostly) now internationalized, meaning text has been moved out of the interface into separate translation tables.
This work was mostly done by Romulus Urakagi Tsai and Caasi Huang, supported by g0v.tw. Additionally, they contributed translation tables for Traditional Chinese, as well as a partial translation to Simplified Chinese (though the latter is still incomplete).
UPDATE September 2, 2017: This change has been fully released and will roll out to all servers within the next 24 hours.
Over the next few weeks, I’ll be making a major change to the way Sandstorm handles user accounts and identities. My goal is to make things far less confusing.
Most Sandstorm users probably have no idea that these features exist, and so won’t notice the change. However, if you’ve linked multiple “identities” (multiple e-mail, Google, or GitHub accounts) to your Sandstorm account, you may want to read this.
Way back in late 2015, we introduced the concept of “multiple identities” in Sandstorm. Ever since, a user account on a Sandstorm server has been able to have multiple identities attached to it, each with a different profile (name, picture, etc.). Once a user has multiple identities, they can choose which identity to act as when using apps. When users share with each other, they often do so “by identity”, meaning you choose the identity (not the account) with whom you want to share. It’s even possible for multiple accounts to share a common identity, in order to have multiple people “acting as” the same persona.
When we designed this system, we were attempting to solve several different problems at once:
We had long offered users the ability to log in with Google, GitHub, or e-mail. Sometimes, though, people wanted to attach multiple login mechanisms to the same account, e.g. both their Google and their GitHub account. This redundancy can protect people against one of these services being down, and would help avoid confusion when people can’t remember which login mechanism they used last time. We also anticipated that in the future, Sandstorm apps might want to talk to Google and GitHub APIs, and this access would be authenticated through the user’s connected accounts.
We wanted to ensure that the user ID seen by an app was a global identifier – meaning it would be the same even if the app was moved to a different Sandstorm server. This required that the ID be derived from the user’s credentials, e.g. a hash of their Google or GitHub user ID.
When users share with each other, we wanted them to be able to do so using well-known public identifiers, for additional security. Typically, Sandstorm users share with each other by creating and sending “secret links”; anyone who receives the link can get access. This is convenient, but sometimes you want some additional assurance that a link can’t be leaked. In that case, you might want to specify a specific GitHub username or Google account e-mail address with whom to share, and have Sandstorm guarantee that the receiver must authenticate as that identity to open the link.
We wanted people to be able to manage multiple “personas” with which they interact with other users within Sandstorm. We imagined that users may in fact want to prevent other users from discovering that these personas belonged to the same physical person. We imagined that this would in particular be useful to groups who fear harassment and abuse, and therefore choose to interact under a pseudonym.
We wanted multiple users to be able to collectively manage a shared persona, like a “brand account” on Twitter, while keeping independent Sandstorm accounts.
With all of these goals mashed together, we came up with a design: We would allow you to connect multiple credentials (e.g. Google, GitHub, e-mail, even multiple of each) to your account. Each connected credential became an “identity”, with its own profile (name, picture, and other details shown to users you collaborate with). Each identity could also be marked as being for authentication (in which case you could use it to log into your account) or not (in which case you couldn’t use it to log in, but you could use it as a persona and a sharing target). Non-login identities could also be shared between multiple accounts. Whenever you interacted with a grain, you would choose which identity you wanted to act as, which determined how collaborators saw you.
In retrospect, it was a mistake to try to solve all of these problems at the same time, as they are all fundamentally different. By trying to link them together, we largely failed to solve any of them.
The idea that your Google and GitHub accounts each represented a different “identity” confused many users. Most people in fact only have one persona, and their accounts on various services represent that same persona. But if you attached both to your Sandstorm account, then Sandstorm would begin asking you to choose which identity you wished to act as – a question that made no sense to most people. Moreover, other people, when sharing with you, would begin to see multiple “copies” of you showing up in their contacts list – one for each credential. Often it was hard for people to tell what the difference was or which they should choose. Because of this confusion, the Sandstorm team has tended to steer people away from linking multiple identities in the first place. Obviously, this defeats the goals for which multi-identity was created.
Meanwhile, for people who actually wanted to manage multiple personas – pseudonyms, brand identities, etc. – we never managed to provide a good experience. It was very easy to accidentally use the wrong identity and reveal yourself. At the same time, the need to support this use case often exacerbated the confusion for users who only had one logical persona (as described in the previous paragraph). Without this design constraint, we could make a better UX for most people.
Finally, in practice this design didn’t really solve the ability to move grains between Sandstorm servers, because different Sandstorm servers may very well use totally different login mechanisms. Often, people want to transition grains from Oasis – where they used e-mail login – to a new self-hosted server – where they used LDAP or SAML login. Since the login mechanisms differed, user IDs didn’t match up anyway. To really solve this problem, we need something more dynamic.
We are dropping support for multiple “personas”. Going forward, each Sandstorm account will have only one profile – one name, one profile picture, one entry in the sharing auto-complete list, etc. If you have multiple identities today, the profile from exactly one of those identities will become your account profile, and the other profiles will disappear. If you’re worried about which one Sandstorm will take, make sure to edit all your identities so that their profiles are the same.
What we call “identities” today will be renamed to “credentials”. A credential will no longer have its own profile, and you will no longer need to choose which credential you are acting as when accessing grains. Authentication-related features of credentials (for login, and for secure sharing) will remain mostly intact.
Users who rely on the ability to manage multiple personas today will need to transition to using multiple accounts instead. I suspect that there are vanishingly few such users, as most users never understood Sandstorm’s identity system in the first place. That said, if you are affected, I apologize. I would love it if you would get in contact with us to let us know about your specific needs, so that we can try to design a better experience for you. (For what it’s worth, I personally recommend using the multi-profile feature provided by various browsers to separate your personas into totally separate browser contexts with different window themes – this makes it much easier to prevent accidental leakage.)
Finally, we will be disassociating the user ID as seen by apps from the underlying user credentials. In the future, each grain will actually see a totally unique ID for each user. When a grain is transferred between servers, the owner will have the opportunity to remap users in arbitrary ways – though by default we’ll correlate based on verified e-mail address. This scheme has the additional benefit that because a particular user’s ID will be different in every grain they access, it will no longer be possible for apps to illicitly identify and correlate users by their IDs. Instead, they will have to use explicit APIs for this purpose, which can be carefully controlled for privacy.
As of this post, these changes have not yet been implemented. We wanted to let people know of the changes in advance, in case anyone is relying on the current behavior. The next Sandstorm update will include code which detects users who might be affected and notifies them to read this blog post. The full change will probably take several weeks or maybe months to implement, as it is a huge change. We’ll update this post when it’s done.
Recently, we announced that Sandstorm is returning to its community roots, transitioning away from being a for-profit startup and towards being a community-effort, open source project. The Sandstorm team is committed to keep building Sandstorm in collaboration with our amazing community, and we will keep operating Sandstorm Oasis as a service. But, Sandstorm will no longer be our full-time jobs.
So, what will be?
Starting today, most of the Sandstorm team – including Jade and myself – now work for Cloudflare.
Sandstorm has actually been a user of Cloudflare since the beginning. Our web site and static parts of Oasis are served through them. I’ve long been a fan of Cloudflare’s focus on security. A few years back, I enjoyed their Heartbleed Challenge which proved conclusively that, yes, private keys can be leaked by Heartbleed. Although Cloudflare recently suffered from a widely-reported security incident, their response was impressively fast and transparent.
But a bigger reason I’m excited about joining Cloudflare is that they are big users – perhaps the biggest users – of Cap’n Proto, the serialization and RPC framework developed by Sandstorm. Cloudflare actually developed the Lua bindings for Cap’n Proto and has spoken publicly about using Cap’n Proto in their logging pipeline.
Sandstorm, for its part, remains an independent entity, and I won’t be working on it during my day job at Cloudflare. However, I will be working on Cap’n Proto. This should be good news for Cap’n Proto fans who have been disappointed by the lack of releases lately. Although Sandstorm uses Cap’n Proto extensively, in our scramble to build Sandstorm we tended to commit changes only to git master while neglecting to build (and test) formal releases. With a larger corporate backer, we can now afford to be more professional, doing more frequent releases, and putting effort into supporting more languages and platforms.
I will also be working on building some fascinating new infrastructure at Cloudflare. As a member of the edge platform team, I’ll be coming up with new ways to utilize Cloudflare’s machines located in over a hundred data centers around the world. Jade, meanwhile, will be working on building out Cloudflare’s community and developer advocacy program.
The Sandstorm community can expect to see me merging pull requests and pushing releases on weekends, with new releases at least every three weeks. There has been a flurry of activity lately around mobilizing community contributions. Join the discussion on the sandstorm-dev mailing list or on IRC (#sandstorm on Freenode)!